﻿using System;
using WiMo.Games.Drawables;

namespace WiMo.Games.GapiDrawDisplay.Drawables
{
    public class Ellipse : SpriteShapeBase
    {
        public Ellipse()
        {
            ShapeType = ShapeType.Ellipse;
        }

        public float Radius 
        {
            get { return Shape.Radius; }
            set { Shape.Radius = value; }
        }

        public override void Render(IDisplay display)
        {
            display.Render(this);
        }

        public override bool CheckForCollision(ISprite sprite)
        {
            return false;
        }
    }
}
